Travel

Japan’s Character Cafes

The Moomin Bakery/CafĂ© was the first one we went to so I didn’t really know what to expect other than it being extremely cute and Instagrammable. It delivered on this for the most part as the cafe was, in fact, cute and Instagrammable. We had already eaten, so we only got desserts (Matthews fault). But, since it was technically a bakery, I don’t think that main meals were their main selling point. The desserts were served in cute Moomin cups which I really wish I had bought. They were fairly good but also quite basic and padded out with a lot of cream.

 

I’ve played Monster Hunter once and accidentally fell asleep so this was more for Matthew, but I was impressed nonetheless. When you first walk in there’s a giant Palico which, from what I remember, is pretty cute. There were two PS4s with Monster Hunter to play and a Great Sword hung on the wall. The ordering system was pretty cool, but less so if you can’t read Japanese as that’s the only language the tablet shows. All you have to do is type in the number of the meal and it sends the order to the kitchen. Matthew ordered a matcha tea milkshake and I ordered some kind of soda with jelly in which I ended up drinking both of, and they were both okay. For food, we ordered a crab pasta; Which was really tasty and would’ve been even tastier if I knew how to get the meat off the crab. Matthew ordered what he described as a “ridiculously thicc rasher of bacon on a bed of gnocchi in a tomato sauce” which he claims is the best thing he ate. We also ordered a side of fried chicken which had a whole ass chicken foot in it.

 

I’ve been a fan of Sanrio since I was young so I had high expectations for their canteen. We both went for ramen because it was one of our first days so we weren’t feeling experimental and you can never go wrong with ramen. The presentation was good. Matthew had a really cute Gudetama in his ramen and it almost hurt to watch him eat it. The sweet egg used to make the Gudetama and the Pompompurin on top of the ramen I didn’t really like, but it seemed to be on everything later on in the holiday. Other than that I stand by that you can never go wrong with ramen because it was delicious!

 

The Pompompurin cafĂ© was quite strange. We didn’t plan to go there but we wanted to see the Shibas across the road and had some time to spare. It took about ten minutes to get in which was totally fine since we had, like, an hour and a half but when we sat down nobody came to us for a good while. We waited for about twenty to thirty minutes for anyone to even take our order which slightly worried us because we really didn’t wanna miss the Shibas but, when we were eventually served, it only took about fifteen minutes for Matthews food and.. not mine? He was hungry and wanted to eat but I wanted to take cute Insta pics so this was literally the worst thing that could happen, and I had to beg him not to eat. After about five minutes my food finally came and visually was definitely worth it, but as a meal, both were slightly disappointing. Matthew’s beef stroganoff had about two pieces of beef in it and I’m not sure if my beef was meant to be cold but I didn’t like it. The rice, on the other hand, was very nice.

 

The Doraemon cafĂ© was in the Fujiko F Fujio Museum in Kawasaki. We were hesitant about going in because it was extremely busy and we had to take a number which was around sixty off the number just called so we didn’t know how long we would have to wait. Fortunately, it was a museum so it’s not like we had to just sit and wait. We wandered around for half an hour then luckily enough came back to two numbers before our own. The service was great, they sat us down straight away and we ordered pretty much as soon as we sat down. The menu was small so the food came out quickly and looked so great. The staff were friendly and brought over Doraemon plushies for photos which, unfortunately, came out awful because Matthew blinked but the effort was still there. I ordered the chili and it was great, and in my opinion, it was the best character cafĂ© food we had all holiday.

 

The Ghibli Museum is hard to get into and you can only get in at certain times so naturally there was a queue to get into the Straw Hat Café. Thankfully, the staff know this and they had sun-shades, chairs, and menus set up outside. So after a short 10-minute wait, we could order straight away. Us being stupid and from Britain ordered drinks first and confused the staff as they tried to make us pay after we received our drinks. When we got that blip sorted out the food came out quickly. The drink I had was really nice; pretty much just a soda float but it was blue so that makes it cooler, and the curry I had was just a basic curry, but the plate I liked a lot.

 

The Kirby CafĂ© in Skytree town was supposed to close before we got to Japan, which I was upset about but, somehow, (because Google listens) an ad came up on Instagram saying that the time had been extended, so we immediately booked in for it. When we got there we got a bit lost and when we found it a nice American boy, who was clearly a very big Kirby fan and was there on his own, asked if we could take pictures for him. Shout-out to him, he was cute. I ordered a hotdog and Matthew ordered a burger. My verdict is that they definitely used IKEA hotdogs. I know an IKEA hotdog when I taste one and I’m not complaining because they do the best hotdogs out there. Also, those tiny star hash browns are genuinely the best hash browns I’ve ever eaten and I am devastated that there weren’t more of them.

 

I didn’t know One Piece before we went to One Piece Tower and I barely knew One Piece after we left so characters didn’t affect my choice of food for this one. I picked a Sanji drink which was basically a fruit salad in a cup and Matthew ordered a Nami drink for two reasons which are both clearly visible when you look at her. For food, I ordered a Sabo burger which I picked because I was intrigued by the black bun. I’m not sure who Sabo is but I googled him and I’m, like, ninety percent sure it’s just Sanji in a different outfit. I wasn’t entirely impressed by my burger because it had silkworm egg in it which, as a concept, put me off eating it at all, but it had those star hash browns from the Kirby Cafe so I was over the moon with that. However, I really enjoyed Matthew’s pizza, but he only let me have one piece (ba-dum, cha).

 

Technically, we went to Osaka for Universal Studios, but I choose to believe it was for our thicc king Gudetama. The Gudetama CafĂ© was quite hard to find, so I wasn’t surprised when there were only two other people in the cafĂ©. That actually made it seem better because what makes a depressed egg seem more depressing than his own cafĂ© being empty? Gudetama cartoons shorts were playing on the TV so his adorable depressed little voice rang through our ears for the half an hour we were there and Gudetama plushies were dotted around the cafĂ©. The only other people in the cafĂ© went mad taking photos with them so I attempted to do that too and bug fell off the plushie, and I was permanently scarred. On the other hand, the food was so cute that we also got dessert. The food altogether was great and good value for money.

 

Bonus Boys:

My two favourite things? Churros and Levi Ackerman, so a Levi churro? Universal, you win this time because that’s an offer I can’t refuse. It had orange peelings on the top to represent a mop head, (I think?) which I wasn’t really a fan of, and it was very dry. It had definitely been sitting under a lamp for a while but it’s a theme park so you can’t be too picky.
Disney is known for its good food so Disneyland in Japan we had high expectations of. We ate at Huey, Dewey and Louie’s Good Time CafĂ©. I had a pizza and Matthew had a dumpling both of which lived up to Disney’s reputation. The pizza was quite small but, for the price you pay, it’s definitely worth it.

 

Overall, I give them a 3/5. I think character cafĂ©s are great as long as it’s a place where you’re interested in the specific characters. If not it just feels like you’re paying too much for average food. The menus are mostly small and full of easy-to-make meals as they can get quite busy, so don’t go there looking for an exquisite meal.

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Gaming

The Sinking City – Review

There is something which I must confess before we proceed with this review. I am an idiot man. I have never really indulged in the puzzle game genre besides numerous playthroughs of my darling Portal and its not-quite-as-sublime sequel. I’ve also only played one of Frogwares’ previous releases in 2014’s Sherlock Holmes: Crimes and Punishments, for which my patience grew thin and I stopped playing early on.

So, with my video game idiocy thoroughly laid out, I can now tell you that I have been adoring most aspects of Frogwares’ recent release The Sinking City, an open-world mystery adventure game which cherry picks many supernatural elements from the Lovecraftian Mythos. It’s a release with a whole host of rough edges and questionable design decisions, but also a game with genuine ambition and some brilliant atmospheric and narrative direction. But, more than that, it’s a game that’s made me feel smart and baffled in equal measure, much like a slightly incompetent detective. And while I’ve only experienced 10 or so hours of this presumably quite lengthy title, I have to say that the critical lashing which this game has received from some outlets seems, for the moment, to be somewhat unjustified. Allow me to explain.

Playing as private eye and gruff human male video game protagonist Charles Reed, the player comes to the flooded hellscape that is Oakmont, Massachusetts in order to investigate its outbreak of madness and cases of outsiders being drawn into its murky depths for some mysterious, likely Eldrich horror-related, reasons. Beyond this, I don’t want to disclose much more for fear of ruining what has, so far, proven to be a thoroughly engaging narrative full of fishy twists and turns. However, I will say that, while Reed is fairly generic, he has more character in his left pinky than the protagonist of last year’s Call of Cthulhu, whose name I would Google if not for the fear of falling asleep at my keyboard after being exposed to his boring, beardy face for more than half a second.

sinking city dialogue

So let’s just change gears and break down the title’s mechanical makeup, which is unfortunately where it sees its most significant pitfalls. You’ll spend most of your time in The Sinking City navigating the labyrinthine network of sodden streets and stagnant waterways that makes up Oakmont in order to find locations of interest and subsequently scouring their every surface for objects and clues which will eventually amass to reveal the bigger picture. And while the game may frame its structure as being very player-driven, you’re given the general area in which to look for each of these locations, with the player’s only real input being the placement of the marker on the in-game map. Despite this only being a fraction more involving than being led around by the nose by pre-set quest markers, it remains emblematic of the developers’ intent to make the player feel more intelligent than a lobotomised chimpanzee with a controller, which is more than I can say for most recent “triple-A” releases. You gain a real understanding of the game’s geography by exploring (and, unfortunately, doing a lot of backtracking through) each of Oakmont’s regions and key locations.

Also, on detective work, some of the puzzle segments are limp in their execution to the point where it’s hard to figure out how someone could get it wrong. For example, a central puzzle mechanic in the game involves the player being able to see disparate events from the past that have occurred leading up to a crime, which they must piece together in the correct sequence in order to understand how particular altercations went down. However, these events often start with someone entering a building, subsequently committing a crime, and then making their escape. Thus, the only questions the game asks the player to answer in these sections are “How do doors work?” and “Did the man die before or after he was shot?”. Not the most compelling detective-work. Thankfully, the other ways in which the game asks you to investigate and research crimes are more demanding and thus fulfilling.

In respect of control, land movement is serviceable if a bit rigid, contrasting with the slippery and imprecise boat handling which is only slightly remedied by the presence of some generous anchor points which allow the player to hop out quickly to continue exploring on-foot. However, the most mechanically egregious traversal system the game chucks at you is the fucking diving suit. This drove me up the proverbial wall, with its sluggish, thumping steps making Reed feel less like an ace detective racing towards the truth and more like a fat, semi-aquatic infant with stunted limbs. Not to mention, the combat in these mercifully brief segments is significantly more floaty than its terrestrial counterpart.

sinking city boat

Which brings us neatly onto the combat, which is fine, but not without its own irritations. Like I mentioned earlier, I’ve only experienced 10 hours of what the game has to offer, so things like weapon and enemy variety are bound to expand as the runtime goes on, but what I’ve played so far has been fairly standard third-person shooting for the most part. Thankfully, it’s not cover-based so it’s not the worst, but two things pervade what could’ve been a very enjoyable part of the game. Firstly, the game’s most common enemy type is a chore to fight, with their erratic movement, spindly bodies and tendency to side-step your shots quickly and without warning. Secondly, the guns behave and sound like they’re made by Nerf, resulting in your shots feeling about as impactful as literally anything from that last season of Game of Thrones (I know, low-hanging fruit and all that). Additionally, the game tries to make ammo and other combat resources seem scarce early on, but don’t fret, the crafting ingredients required to make such things can be found spilling out of every chest, drawer and rubbish bin in town.

sinking city combat

Graphically, the game is hamstrung by some technical issues such as framerate dips, texture pop-in, and buggy NPC animations, but there are certainly highlights that reach beyond the visual mediocrity typically associated with a mid-tier release like this. For starters, the general art design for Oakmont and its multiple, mostly distinct regions is fantastic. There’s an admirable level of environmental detail on display that gives the world a tangible quality games of this ilk struggle to achieve. Moreover, certain character models are surprisingly well-done, with Reed, in particular, looking remarkably lifelike aside from his stiff facial animations.

Furthermore, there are myriad little graphical details which consolidate the game’s oppressive and moody atmosphere, such as the teeny specular highlights that line Reed’s array of stock detective jackets when it rains, and streetlamps which struggle to spit out their warm haze amid the desaturated mist of Oakmont’s more affluent neighborhoods. And of course, it couldn’t be a Lovecraftian piece of media without those pesky hallucinations, which I think are handled quite well here. Flashing images and distorted projections of spooky dudes doing spooky things permeate the screen when the player’s sanity meter is being affected. So, while it’s no Eternal Darkness making you think your console has gone beddy-byes, these audio-visual elements can nonetheless be spine-chillingly twisted.

sinking city sanity

However, one technical issue which I never expected, and which may well be unique to my personal experience, is that the game makes my console sound like a busy day at Heathrow, with the constant high-pitched whirring of the system’s fan being abnormally distracting in volume. So, this may be something to keep in mind if you don’t have a pair of noise-canceling headphones handy.

To wrap this rather bloated critique up, I like The Sinking City thus far. Quite a bit more than I thought I would, actually. The game’s potent mixture of exploration, investigation and slightly wonky combat make for an experience that’s wholly unique in the current landscape. While it’s true that the game could end up taking a wrong turn and ending up on the corner of Shit Game St. and Repetitive Quests Ave. (you’ll get it if you play the game, I promise), so far it’s only encouraged me to delve deeper into its warped narrative and definitely stinky world. So, if you’re a fan of the genre, Lovecraft’s unique fiction or just Fish Food ice cream, Frogwares’ creation is more than worth your time.

Uncategorized

Five things I want from Animal Crossing: Switch

1. For it to come out… before I die??

It’s unrealistic to say I’ve been waiting since 2013 because, we all know, for a good two years I was totally engrossed in New Leaf, but no information since September! Come on Nintendo, stop slacking.

2. A better multiplayer experience.

I want a more solid online mode, not that I have anyone to play with. It would be nice to have a social hub like in the Splatoon series, because I find it far easier making friends online than in person. Friend codes are also too complicated. You should be able to send requests through the Nintendo online service. Personally, I just want something that makes Nintendo’s online service worth paying for.

3. Give me back the asshole villagers.

I own the GameCube version but I haven’t played it much. However, judging by the memes, I want them back. It would be funny if you could have a friend level scale similar to pocket camp and have enemies.

4. Debit cards, and the Gracie Grace Store.

Because nothing made me feel more rich and accomplished than turning up (during sale time, of course) and telling Gracie just to charge it to my card because, if your bell balance in your pocket doesn’t decrease, then technically you spent nothing? (Do not try this in real life) 

5. Character customisation!!!

As a half Asian woman, I have to stand in the sun for at least two in-game hours so that my character matches my skin colour. I don’t have time for that! Just give me a goddamn tan slider! End the gamble of getting a character that looks nothing like you by answering a series of dumb questions and let me choose my eyes.

If you would like to see me and my tanned skin in Pocket Camp form, add me with this unnecessarily long code!

7208 9438 086

 
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