Gaming

Dragon Quest XI – The Disneyland of JRPGs

If you’ve ever been to Disneyland (which you no doubt have if you’re a human who has lived on Earth between 1955 and right now), then you’ve also probably become acquainted with the ‘classic’ rides featured in the parks which, despite their inherent lack of impressive features or technology, draw in abhorrently long queues of people. Based on older Disney properties like Peter Pan, Pinocchio, and Snow White, these attractions remain as popular as ever due to an attribute rarely seen in any entertainment medium: Timelessness.

And it’s this elusive quality that has me so utterly enthralled in the world of Dragon Quest XI: Echoes of an Elusive Age (Yes, I know I’m late to the party). With the storied series being something of a cultural phenomenon in Japan, I was exposed to all its quirky and cute oddness on our trip earlier this year, with every other shop being packed with merchandise and props. And while I’ve had a passing familiarity with the series for a few years now, I’m ashamed to admit this is my first time actually playing one of the games. But, my dudes, I cannot express the purest joy I now feel having given it a go. 

And now the weird Disneyland tangent at the beginning comes into play, as, during my first ten hours or so with Dragon Quest XI, I felt this feeling of snuggly warmth which I hadn’t really experienced in games prior to this. And then it struck me. Dragon Quest XI is an old Disneyland ride. Now, this may sound like the ramblings of a wannabe journalist grasping for an analogy, which it is, but I feel like the similarities are abundant between the two entertainment forms. Both share a distinctly vintage approach to design and storytelling, for one. They are slow and somewhat meandering, but this only serves to strengthen the fairytale-like nature of it all.

Moreover, neither the game nor the attractions concern themselves with satiating one’s lust for excitement, only the natural fondness for comfort and good vibes shared by (hopefully) most people. You’ll not find any ridiculously imposing boss fights or arduous grinding via random encounters in DQ XI. Instead, you’ll find yourself wrapped in a cosy digital blanket of ostentatiously crafted towns, open fields, and breezy combat encounters. And, like most other JRPGs, the gratification of leveling up a party member gives your brain a pleasant tingly feeling, which I hope is an intentional sensation drawn out by developer Square Enix and not some undiagnosed medical condition.

Anyways, speaking of towns, this game has a whole lot of them. And each one is as delightfully charismatic in design and in populace as the last. For example, a village which you’ll encounter fairly early in the story is called Hotto. This locale sits at the base of an inky black volcano, and its architecture is distinctly Eastern, with ornate, pagoda-like structures housing the town’s amenities.

The hot springs/ sauna facilities are a zen-inducing treat to saunter through, but it’s the inhabitants that really set this place apart from the more traditional fantasy towns you’ll have visited thus far on your journey. Speaking exclusively in haiku, the townsfolk address you in such a way that’ll have you at once impressed by the game’s remarkable localisation, and also concerned for the mental health of the Hottonians.

Just to bang on about the towns a tad more, the smaller details are bewildering. Things like bowls of food and table arrangements are both perfectly logical and visually brilliant, which appeases nitpicking arsebiscuits such as myself quite nicely. If you’d like to hear a more in-depth discussion on the topic of the game’s wonderful towns, feel free to check out Kotaku’s delightfully odd critique on the game.

Now to dispense with all the technical jibber-jabber which I find far less interesting. The turn-based combat is fairly standard for a game of this type but does give you the option to run around the battlefield in between turns, which may soothe the more fidgety player. Additionally, the pep system is intriguing in that it dispels the common issue in JRPGs of being repeatedly having your balls battered by higher-level foes. Essentially, if a party member takes consecutive hits, they’ll enter a state where they go full Blue Man Group and dish out extra damage and such. This can also allow for special attacks accompanied by flashy animations reminiscent of powering up sequences in Dragon Ball.

Speaking of party members, the game hosts a wonderful cast of endearing characters with wildly different backgrounds, designs, and combat techniques. The absolute highlight for me so far has been Veronica, the sassy, pint-sized magician who gives you more shit than a rabbit with irritable bowel syndrome. But while Veronica is a near-constant delight, not every companion with which you fight can match the same level of brilliance. I’m now referring to Erik, an ex-thief who just blindly follows you about during the game’s opening hours spouting some poor dialogue made all the worse by a dodgy voice acting performance, with his accent bouncing from English to Italian American and neither sounding quite right. 

On the technical side of things, the game boasts some bright and crisp visuals powered by the Unreal Engine 4. Having tried out the recent Switch port of the game, I have to say the PS4 Pro seems to be the way to go for clearer, sharper textures and models (shocking, I know), but it’s a handsome package on every platform. The soundtrack is also strong and weirdly nostalgic considering I’ve never played a game in the series prior to this, but the bubbly, bouncing tunes just feel like slipping into a divinely cushy sonic onesie (No, not that Sonic, you degenerates). So yes, both your eyes and ears will swell with delight when this game’s grand vistas and chirpy tunes are at their best.

In summary, Dragon Quest XI is bloody lovely. It’s relaxing, enchanting and visually distinct, all without succumbing to the many pitfalls of the genre this series has helped to define over the decades. I’d recommend playing it in the evening with your +5 ‘Snug’ slippers equipped and either body-warmth buffing mug of hot chocolate or a +3 ‘Tipsy’ glass of wine equipped as your primary weapon. Eye-rolling jokes aside, I’d advise anyone who sees the appeal in the idea of a gaming bedtime story to try this series. Especially because it’s a bit of a pain in the arse trekking all the way to Disneyland just to bask in that warm, nostalgic glow before hitting the hay when, instead, you could just be popping in Dragon Quest XI.

Travel

Japan’s Character Cafes

The Moomin Bakery/Café was the first one we went to so I didn’t really know what to expect other than it being extremely cute and Instagrammable. It delivered on this for the most part as the cafe was, in fact, cute and Instagrammable. We had already eaten, so we only got desserts (Matthews fault). But, since it was technically a bakery, I don’t think that main meals were their main selling point. The desserts were served in cute Moomin cups which I really wish I had bought. They were fairly good but also quite basic and padded out with a lot of cream.

 

I’ve played Monster Hunter once and accidentally fell asleep so this was more for Matthew, but I was impressed nonetheless. When you first walk in there’s a giant Palico which, from what I remember, is pretty cute. There were two PS4s with Monster Hunter to play and a Great Sword hung on the wall. The ordering system was pretty cool, but less so if you can’t read Japanese as that’s the only language the tablet shows. All you have to do is type in the number of the meal and it sends the order to the kitchen. Matthew ordered a matcha tea milkshake and I ordered some kind of soda with jelly in which I ended up drinking both of, and they were both okay. For food, we ordered a crab pasta; Which was really tasty and would’ve been even tastier if I knew how to get the meat off the crab. Matthew ordered what he described as a “ridiculously thicc rasher of bacon on a bed of gnocchi in a tomato sauce” which he claims is the best thing he ate. We also ordered a side of fried chicken which had a whole ass chicken foot in it.

 

I’ve been a fan of Sanrio since I was young so I had high expectations for their canteen. We both went for ramen because it was one of our first days so we weren’t feeling experimental and you can never go wrong with ramen. The presentation was good. Matthew had a really cute Gudetama in his ramen and it almost hurt to watch him eat it. The sweet egg used to make the Gudetama and the Pompompurin on top of the ramen I didn’t really like, but it seemed to be on everything later on in the holiday. Other than that I stand by that you can never go wrong with ramen because it was delicious!

 

The Pompompurin café was quite strange. We didn’t plan to go there but we wanted to see the Shibas across the road and had some time to spare. It took about ten minutes to get in which was totally fine since we had, like, an hour and a half but when we sat down nobody came to us for a good while. We waited for about twenty to thirty minutes for anyone to even take our order which slightly worried us because we really didn’t wanna miss the Shibas but, when we were eventually served, it only took about fifteen minutes for Matthews food and.. not mine? He was hungry and wanted to eat but I wanted to take cute Insta pics so this was literally the worst thing that could happen, and I had to beg him not to eat. After about five minutes my food finally came and visually was definitely worth it, but as a meal, both were slightly disappointing. Matthew’s beef stroganoff had about two pieces of beef in it and I’m not sure if my beef was meant to be cold but I didn’t like it. The rice, on the other hand, was very nice.

 

The Doraemon café was in the Fujiko F Fujio Museum in Kawasaki. We were hesitant about going in because it was extremely busy and we had to take a number which was around sixty off the number just called so we didn’t know how long we would have to wait. Fortunately, it was a museum so it’s not like we had to just sit and wait. We wandered around for half an hour then luckily enough came back to two numbers before our own. The service was great, they sat us down straight away and we ordered pretty much as soon as we sat down. The menu was small so the food came out quickly and looked so great. The staff were friendly and brought over Doraemon plushies for photos which, unfortunately, came out awful because Matthew blinked but the effort was still there. I ordered the chili and it was great, and in my opinion, it was the best character café food we had all holiday.

 

The Ghibli Museum is hard to get into and you can only get in at certain times so naturally there was a queue to get into the Straw Hat Café. Thankfully, the staff know this and they had sun-shades, chairs, and menus set up outside. So after a short 10-minute wait, we could order straight away. Us being stupid and from Britain ordered drinks first and confused the staff as they tried to make us pay after we received our drinks. When we got that blip sorted out the food came out quickly. The drink I had was really nice; pretty much just a soda float but it was blue so that makes it cooler, and the curry I had was just a basic curry, but the plate I liked a lot.

 

The Kirby Café in Skytree town was supposed to close before we got to Japan, which I was upset about but, somehow, (because Google listens) an ad came up on Instagram saying that the time had been extended, so we immediately booked in for it. When we got there we got a bit lost and when we found it a nice American boy, who was clearly a very big Kirby fan and was there on his own, asked if we could take pictures for him. Shout-out to him, he was cute. I ordered a hotdog and Matthew ordered a burger. My verdict is that they definitely used IKEA hotdogs. I know an IKEA hotdog when I taste one and I’m not complaining because they do the best hotdogs out there. Also, those tiny star hash browns are genuinely the best hash browns I’ve ever eaten and I am devastated that there weren’t more of them.

 

I didn’t know One Piece before we went to One Piece Tower and I barely knew One Piece after we left so characters didn’t affect my choice of food for this one. I picked a Sanji drink which was basically a fruit salad in a cup and Matthew ordered a Nami drink for two reasons which are both clearly visible when you look at her. For food, I ordered a Sabo burger which I picked because I was intrigued by the black bun. I’m not sure who Sabo is but I googled him and I’m, like, ninety percent sure it’s just Sanji in a different outfit. I wasn’t entirely impressed by my burger because it had silkworm egg in it which, as a concept, put me off eating it at all, but it had those star hash browns from the Kirby Cafe so I was over the moon with that. However, I really enjoyed Matthew’s pizza, but he only let me have one piece (ba-dum, cha).

 

Technically, we went to Osaka for Universal Studios, but I choose to believe it was for our thicc king Gudetama. The Gudetama Café was quite hard to find, so I wasn’t surprised when there were only two other people in the café. That actually made it seem better because what makes a depressed egg seem more depressing than his own café being empty? Gudetama cartoons shorts were playing on the TV so his adorable depressed little voice rang through our ears for the half an hour we were there and Gudetama plushies were dotted around the café. The only other people in the café went mad taking photos with them so I attempted to do that too and bug fell off the plushie, and I was permanently scarred. On the other hand, the food was so cute that we also got dessert. The food altogether was great and good value for money.

 

Bonus Boys:

My two favourite things? Churros and Levi Ackerman, so a Levi churro? Universal, you win this time because that’s an offer I can’t refuse. It had orange peelings on the top to represent a mop head, (I think?) which I wasn’t really a fan of, and it was very dry. It had definitely been sitting under a lamp for a while but it’s a theme park so you can’t be too picky.
Disney is known for its good food so Disneyland in Japan we had high expectations of. We ate at Huey, Dewey and Louie’s Good Time Café. I had a pizza and Matthew had a dumpling both of which lived up to Disney’s reputation. The pizza was quite small but, for the price you pay, it’s definitely worth it.

 

Overall, I give them a 3/5. I think character cafés are great as long as it’s a place where you’re interested in the specific characters. If not it just feels like you’re paying too much for average food. The menus are mostly small and full of easy-to-make meals as they can get quite busy, so don’t go there looking for an exquisite meal.

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