Gaming

Dragon Quest XI – The Disneyland of JRPGs

If you’ve ever been to Disneyland (which you no doubt have if you’re a human who has lived on Earth between 1955 and right now), then you’ve also probably become acquainted with the ‘classic’ rides featured in the parks which, despite their inherent lack of impressive features or technology, draw in abhorrently long queues of people. Based on older Disney properties like Peter Pan, Pinocchio, and Snow White, these attractions remain as popular as ever due to an attribute rarely seen in any entertainment medium: Timelessness.

And it’s this elusive quality that has me so utterly enthralled in the world of Dragon Quest XI: Echoes of an Elusive Age (Yes, I know I’m late to the party). With the storied series being something of a cultural phenomenon in Japan, I was exposed to all its quirky and cute oddness on our trip earlier this year, with every other shop being packed with merchandise and props. And while I’ve had a passing familiarity with the series for a few years now, I’m ashamed to admit this is my first time actually playing one of the games. But, my dudes, I cannot express the purest joy I now feel having given it a go. 

And now the weird Disneyland tangent at the beginning comes into play, as, during my first ten hours or so with Dragon Quest XI, I felt this feeling of snuggly warmth which I hadn’t really experienced in games prior to this. And then it struck me. Dragon Quest XI is an old Disneyland ride. Now, this may sound like the ramblings of a wannabe journalist grasping for an analogy, which it is, but I feel like the similarities are abundant between the two entertainment forms. Both share a distinctly vintage approach to design and storytelling, for one. They are slow and somewhat meandering, but this only serves to strengthen the fairytale-like nature of it all.

Moreover, neither the game nor the attractions concern themselves with satiating one’s lust for excitement, only the natural fondness for comfort and good vibes shared by (hopefully) most people. You’ll not find any ridiculously imposing boss fights or arduous grinding via random encounters in DQ XI. Instead, you’ll find yourself wrapped in a cosy digital blanket of ostentatiously crafted towns, open fields, and breezy combat encounters. And, like most other JRPGs, the gratification of leveling up a party member gives your brain a pleasant tingly feeling, which I hope is an intentional sensation drawn out by developer Square Enix and not some undiagnosed medical condition.

Anyways, speaking of towns, this game has a whole lot of them. And each one is as delightfully charismatic in design and in populace as the last. For example, a village which you’ll encounter fairly early in the story is called Hotto. This locale sits at the base of an inky black volcano, and its architecture is distinctly Eastern, with ornate, pagoda-like structures housing the town’s amenities.

The hot springs/ sauna facilities are a zen-inducing treat to saunter through, but it’s the inhabitants that really set this place apart from the more traditional fantasy towns you’ll have visited thus far on your journey. Speaking exclusively in haiku, the townsfolk address you in such a way that’ll have you at once impressed by the game’s remarkable localisation, and also concerned for the mental health of the Hottonians.

Just to bang on about the towns a tad more, the smaller details are bewildering. Things like bowls of food and table arrangements are both perfectly logical and visually brilliant, which appeases nitpicking arsebiscuits such as myself quite nicely. If you’d like to hear a more in-depth discussion on the topic of the game’s wonderful towns, feel free to check out Kotaku’s delightfully odd critique on the game.

Now to dispense with all the technical jibber-jabber which I find far less interesting. The turn-based combat is fairly standard for a game of this type but does give you the option to run around the battlefield in between turns, which may soothe the more fidgety player. Additionally, the pep system is intriguing in that it dispels the common issue in JRPGs of being repeatedly having your balls battered by higher-level foes. Essentially, if a party member takes consecutive hits, they’ll enter a state where they go full Blue Man Group and dish out extra damage and such. This can also allow for special attacks accompanied by flashy animations reminiscent of powering up sequences in Dragon Ball.

Speaking of party members, the game hosts a wonderful cast of endearing characters with wildly different backgrounds, designs, and combat techniques. The absolute highlight for me so far has been Veronica, the sassy, pint-sized magician who gives you more shit than a rabbit with irritable bowel syndrome. But while Veronica is a near-constant delight, not every companion with which you fight can match the same level of brilliance. I’m now referring to Erik, an ex-thief who just blindly follows you about during the game’s opening hours spouting some poor dialogue made all the worse by a dodgy voice acting performance, with his accent bouncing from English to Italian American and neither sounding quite right. 

On the technical side of things, the game boasts some bright and crisp visuals powered by the Unreal Engine 4. Having tried out the recent Switch port of the game, I have to say the PS4 Pro seems to be the way to go for clearer, sharper textures and models (shocking, I know), but it’s a handsome package on every platform. The soundtrack is also strong and weirdly nostalgic considering I’ve never played a game in the series prior to this, but the bubbly, bouncing tunes just feel like slipping into a divinely cushy sonic onesie (No, not that Sonic, you degenerates). So yes, both your eyes and ears will swell with delight when this game’s grand vistas and chirpy tunes are at their best.

In summary, Dragon Quest XI is bloody lovely. It’s relaxing, enchanting and visually distinct, all without succumbing to the many pitfalls of the genre this series has helped to define over the decades. I’d recommend playing it in the evening with your +5 ‘Snug’ slippers equipped and either body-warmth buffing mug of hot chocolate or a +3 ‘Tipsy’ glass of wine equipped as your primary weapon. Eye-rolling jokes aside, I’d advise anyone who sees the appeal in the idea of a gaming bedtime story to try this series. Especially because it’s a bit of a pain in the arse trekking all the way to Disneyland just to bask in that warm, nostalgic glow before hitting the hay when, instead, you could just be popping in Dragon Quest XI.

Travel

Shibuya & Harajuku

Shibuya crossing was slightly smaller than I’d imagined but still proved how incredibly accurate Persona 5 was at mapping out Tokyo correctly. I genuinely felt immersed in the game and it made me want to play it again. The subway station also felt surreal; It was so busy all of the time and it was easy to get lost trying to find the exit never mind the connecting subway. Just outside the subway was the Hachiko memorial statue which was always far too crowded, and I don’t think I ever got a good picture of it. This area, in particular, made reality feel hazy because I could just imagine Yoshida making speeches in front of the tourism center.

 

Speaking of Shiba Inus, we also went to a Shiba cafe in Harajuku. Being from England, Shibas are something we only see on the internet and cry over because they’re so cute, but in Japan, they are everywhere. I’m not sure if I ever saw another breed. In the cafe you got a free drink included with the price so I thought I would try melon soda. Best decision of my life. Melon soda is the only drink that matters and I hate England for not letting me have it sooner.

But anyway, the dogs were unbelievably adorable, like, I’m not a dog person but I need one. There was one sitting under the TV next to us the whole time and would not move so I claimed it as mine (even though she wouldn’t come out to me either) and another small white one which kept running around who also did not love me. Most of the time they just lay there because they know they’re better than us and don’t need to do anything to keep us brainless humans entertained, but every now and then they would bark at each other or run around.

 

While we were there, a special Persona event was on so we went there as soon as we could so that we wouldn’t miss out on anything. It was only small so we didn’t buy much and I’m also not very fond of buying keyrings, or mystery character things which was what most of the store consisted of. We haven’t finished Persona 5: The Animation yet but photos I assume came from it lined the walls which I had never seen before. Side note: Baby Yusuke stole my heart.

 

Tower Records was something I really looked forward to, even after we had been several times I would still look forward to going back. As a fan of K-POP, I knew it would be a lot easier to get hold of physical albums in Asia. Tower Records held nine stories of music, and a whole floor was dedicated to exactly what I was looking for. Within several trips here I bought about half the collection of NCT albums, but sadly the trip was not quite long enough (and suitcases not quite big enough) to buy any more. What also shook me was that there was a signed NCT 127 poster so, like, me and Haechan have been in the same room… Maybe not at the same time but it still counts.

 

Another favourite shop was the LINE FRIENDS store. Again, as a fan of K-POP, I was attracted here by the BT21 collaboration and quite shamefully nothing else. Walking in I had to pretend to know who Brown and friends were when really I had no clue and I was there for RJ and RJ only. We took several trips here and they rotated the stock so we ended up buying quite a bit. And by ‘quite a bit’, I mean around £150 worth of RJ merch. Not my proudest moment, but as a Jin stan it’s my duty to support his son. Of course I’m not the only guilty party as Matthew has an infatuation with Mang, however, he’s not as obsessed.

 

Off the beaten track we found an animal cafe with a range of different animals. There were hedgehogs, otters, chinchillas and some other rodent which I’m still not sure what it was; Maybe some sort of squirrel? It was advertised as a hedgehog cafe but, in all honesty, we only went there for the otters, who did not disappoint. They had a small bag they kept hiding in which melted my heart, and their little squeaks are the cutest things ever. I’m not sure if I was supposed to but I stuck my finger through the hole in the glass and held an otter’s hand, but if anyone reading wants to get me in trouble another girl did it first I was just copying her and it’s not my fault.

All in all, I would rate Shibuya and Harajuku a 4 out of 5 partly because Matthew has yet to draw artwork for 5 out of 5 stars, but mostly because Akihabara exists and nothing can beat that.

4 Stars